Principal Systems Designer, Live Service (Social Systems, Events and Onboarding) | Fully Remote
Descrizione dell'offerta
What we are looking for: We are building the live-service meta for an upcoming game, and three of its most important systems do not yet have a principal design owner: the events that give the game a weekly heartbeat, the social structures that make progression something players do together rather than alone, and the onboarding that has to teach both. This role owns the first two outright and is the design partner on the third. This is a design, maintain, and iterate role. Our event event architecture, our LiveOps operating model, and our community structures are about to be defined. You would be the person driving those and designing them, alongside the other Designers, PM and UX team. This is a fully remote, principal-level individual contributor role on the Meta & Live Service team, reporting to the Design Director, Meta & Live Service. What we will do together: Events and LiveOps design systems Design events: a growing set of reusable, configurable formats that scale to a meet our audience needs. Design events end to end: entry conditions, currencies, consumables, reward pacing, and how events feed and are fed by the wider meta rather than sitting beside it. Assist in defining the configuration surfaces and tooling requirements that make running an event a config job rather than an engineering job. Help set the standard for how events are specced, instrumented, reviewed and iterated after they run, and retired. Social and community systems Design various community and social systems that will help curate a strong community that grows together. Partner with the various teams to see how each feature can be added to a social layer. Design the end-to-end social funnel experience Onboarding partnership Partner with the FTUE pod and designer to sequence meta systems into onboarding Define nudge, notification and re-entry logic, including the return path for lapsed players. Help define the telemetry that tells us whether onboarding taught what it was supposed to teach.
Dettagli
- Azienda: Escapevelocityentertainmentinc
- Sede: Remoto
- Tipo di contratto: Tempo pieno
- Fonte: arbeitnow
- Valido fino al: 10 novembre 2026
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